Drivers of change are basically the
change agents that influences in reshaping the industry and varying competitive
conditions. They are ways in order to classify the driving force analysis that
includes.
- Identifying the driving forces
- Assessing whether the drivers of change are; on the whole acting to make the industry more or less attractive.
- Determining what strategy changes are needed to prepare for the impacts of the driving forces.
Based on the above definition, drivers
of change and their impact on the videogame industry are identified as per
below:
Technological
change
There has been a significant
advancement in technology in video and computer games industry causing the
sales to increase worldwide. Advancement in technology refers here to the 8
bits, 16 bits, 32 bits which is the technology speed and the more will be
created there will be more speed in the video game. The advancement in
technology was expected to facilitate releasing games that could be played in
multiple forms. There has been an introduction of inter changeable cartridges
which allow new games. Moreover, the industry growth got a booster shot when it
licensed its arcade. Furthermore, there was a CD Rom attachment which made the
competition more fierce and strong.
Changes in
the industry’s long term growth rate
Initially the industry was going
through a steady growth phase but since there has been a decline in revenues,
the industry went into a maturity phase.
Marketing
innovation
In addition there has been a market
innovation in the industry. This is because video game marketing was becoming a
more significant competitive factor. As retail shelf space became more crowded
with video game platforms and game software, there has been a shift in
marketing strategy. The major videogame releases started to be promoted much
like a release from a major movie studio. Advertising was done though
television, different promotional schemes, direct mail and also, through
special launch parties.
Besides this, themes parks were
developed, the basic idea was idea that the video arcade was traditionally the
launching ground for games designed for home use and video game buyers also to
sharpen their game-playing skills in arcades before buying home versions of the
game.
Likewise, new distribution channels
were emerging and it was possible through the technology which includes direct
marketing, the use of cable television, on-line distribution via the internet,
satellite route and increased bandwidth of phone and cable systems.
Product
innovation
There was an intense competitive
rivalry in the industry as new game titles were released by a growing number of
competitors along with new product features. This created a product innovation
in the industry.
Growing buyer
preferences for differentiated product
The video game industry has growing
rapidly day by day and the buyers are more diverted into using the video game
industry have the ability to produce unique product account to the buyer’s
preference.
Increasing
Globalization
There have been strategic alliances and
partnerships formed in the industry along with the interactive entertainment
software segments. Due to fast-growing video game business new divisions has
been made in order to cope up with the challenges in the industry. There has
been a change in industry economically wise as well. Due to strong yen affected
the performance around globe which in turn caused the exports and sales to
decrease.
To conclude, fierce competition in the
industry calls for a high quality, unique entertainment software concepts.
Different marketing tactics and licensing fees will cause an increase the
expenses. The biggest challenge in the video game industry is to get more
adults and females to play video games. Also, there has been an unfavorable
operating environment due to uncertainty in the foreign currency market.
Hence, the strategy adopted by the industry is to aggressively move forward to
develop appealing electronics products and to promote its activities in the
entertainment business. In addition, it should reshape its corporate structure
by eliminating product groups and should review every activity in an effort to reduce
costs.
No comments:
Post a Comment