Porter’s
five forces model is one of the environmental analyzing tools; which is used to analysis
the external environment of a firm. According to the Porter’s five force model,
the industry dynamics for each of the two strategic groups were identified to
be as follows.
Strategic Group 1 (consisting of Nintendo, Sega and 3DO)
Threats of new entrants
Threat of
new entrants in this strategic group was relatively low due to the fact that
these companies’ marketing strategies, technology advancements, market share,
brand recognition, and learning experience curve was very high.
Rivalry among existing firms
Competitive
rivalry in this group is generally strong due to the following reasons:
Competing
sellers are active in making fresh moves to improve their market.
The number
of rivals increases and rivals are of roughly equal size and competitive
capability.
Buyer
costs to switch brands are low.
Rivalry
among the competitors is high which leads to different acquisition and
strategic alliances of the different suppliers.
One or two
rivals have powerful strategies and objectives and are located in different
countries.
Threat of Substitute Products or Services
There is
high threat of substitutes in the video game industry due to the following
factors:
Sales of
substitutes were growing faster than sales of the industry being analyzed.
Sales of
the substitutes are high at the time of seasonality because the teenagers spent
more time outdoor in warmer weather and less time in indoor playing video game.
Bargaining Power of Buyers
As the buyers’
switching cost to competing brands and substitute products were low, and
retailers only took a company’s product if they had a strong brand name backed
with advertising, the bargaining power of buyers was considered to be strong.
Bargaining Power of Suppliers
Bargaining
power of suppliers was relatively low in this case because strategic alliances
with selected supplier provided attracted win-win opportunities. Also, the
strategic group members posed a threat to integrate backward into the business
of suppliers and to self manufacture their own requirements.
Strategic Group 2 (consisting of Atari, Phillips and Sony)
Threats of new entrants
Threat of
new entrants in this strategic group was relatively high due to the fact that
these companies’ market share was comparatively low, technology was getting
obsolete and turnaround strategy was being implemented which resulted in the shutdown
of some divisions. Brand awareness was also low.
Rivalry among existing firms
Competitive
rivalry in this group is generally weak as industry members were moving
infrequently, in a non-aggressive manner to draw sales and market share away
from rivals. They were mainly only focusing on their own sales and market
share.
Threat of Substitute Products or Services
There is
high threat of substitutes in this strategic group due to the fact that
consumers had very low brand recognition of the video game segment of these
companies.
Bargaining Power of Buyers
As the
buyers are few, bargaining of buyer would be high and it will be a buyer
market.
Bargaining Power of Suppliers
Suppliers
are many as their bargaining power is low.
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